CustomItemStatus

data class CustomItemStatus(val attackDamage: Double? = null, val attackSpeed: Double? = null, val armor: Double? = null, val armorToughness: Double? = null, val maxHealth: Double? = null, val movementSpeed: Double? = null, val knockbackResistance: Double? = null, val durability: Int? = null, val unbreakable: Boolean = false)

カスタムアイテムのステータス定義

Parameters

attackDamage

攻撃力ボーナス(武器用)

attackSpeed

攻撃速度ボーナス(武器用)

armor

防御力ボーナス(防具用)

armorToughness

防具強度ボーナス(防具用)

maxHealth

最大体力ボーナス

movementSpeed

移動速度ボーナス

knockbackResistance

ノックバック耐性ボーナス

durability

カスタム耐久値(null の場合はデフォルト)

unbreakable

耐久無限かどうか

Constructors

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constructor(attackDamage: Double? = null, attackSpeed: Double? = null, armor: Double? = null, armorToughness: Double? = null, maxHealth: Double? = null, movementSpeed: Double? = null, knockbackResistance: Double? = null, durability: Int? = null, unbreakable: Boolean = false)

Properties

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Functions

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fun toAttributeModifiers(slotGroup: EquipmentSlotGroup): Map<Attribute, AttributeModifier>

AttributeModifier のリストを生成する